Order of Ecclesia/Bosses

< Order of Ecclesia
Revision as of 12:06, 11 December 2008 by Rigmarole (Talk | contribs)

Try to use glyphs of the type marked as weak. If you have a weapon with a neutral attribute that is far better than the rest of your arsenal, feel free to use it, but do not use glyphs against which the Boss is resistant. Just don't.


Arthroverta (Monastery)

HP:700 EXP: 300
Strong against Strike, weak against Slash, Flame.

This armadillo-like creature shouldn't trouble you. Just stand under the magnet and whack him. If it tries to attack you, hang to the magnet using R (remember to equip Magnes). If he throws a net, tries to grab you or rolls up into a ball, pressing back while on the magnet gives you enough range to evade its attacks. Remember to use your Glyph Unions.

Giant Skeleton (Minera Prison Island)

HP: 800 EXP: 350
Strong against Ice, Wind, weak against Strike, Flame, Light.

The main attacks of the Giant Skeleton are a kick at you (he lifts his leg just before he attacks, you can also duck under it) that leaves him exposed for a few easy hits and two types of lunges at you with different reach. When he gets too close for comfort, use the magnets (with R and the Magnes glyph, remember?) to fly over him by pressing down and the opposite direction to him and letting go. When you get behind his back in this way, he'll bend behind and come to you quickly. If you can sneak in a hit fine, otherwise return to your original position to the left of the room. Note that if you return too quickly, he'll still be close enough to you. He can also hold his hands high while you're jumping over him, but if time it right, he can't reach you.

Your only long-range weapon at this point is the knife, which is a secure way to kill him without taking a hit (hit from afar, fly over him, return, repeat), but takes an absurdly long time. Use your hardest-hitting weapon, hit him and run or use L, take advantage of the pause after the skeleton kicks you, don't push too hard when he tries to grab you and don't risk hits behind its back. Time your Glyph Unions, so that the skeleton is on screen when they go off.

Brachyura (Lighthouse)

HP: 1800 EXP: 1800
Strong against Flame, weak against Strike, Lightning

It may give you trouble initially, but once you get its pattern down, you'll be having delicious crab soup in no time. The beast is weak against striking weapons and lightning, so equip Macir & Vol Fulgur or double Macir. First jump up the ledges and go to the upper left platform, so that you don't get hit. Once the crab settles down beneath the two lower ledges, the battle begins. Stay in the lower left ledge. The crag will reach to the upper left with its pincer and you can either hit it standing or use your Glyph Unionscombos (better keep them for its later stages). There's a a slight lull you can use to hit with Vol Fulgur while he retracts his claw, but duck while doing so. The crab will miss you; keep hitting while crouching. Next it'll move its head toward you and spit bubbles at you. The bubbles are destructible, but if you move from the lower left platform to the upper right, you won't be hit. After that return to the lower left and repeat the pattern.

Next the crab will go red. Before that happens, it'll slowly move its pincer to the lower left platform, so jump to evade. Resume your position to the lower left and hack at him, ducking. He'll hit the roof with his pincers , but won't harm you. Next he'll throw bubbles again; same deal as before. Once you deal enough damage, he'll smash the roof with his third pincer hit.

Start climbing, using the magnets to propel yourself up (R, press down and release, holding R once you're close to the next magnet to grab it). You'll reach four ledges; stand on the upper left and repeat the same pattern. The only difference is that you'll have to use the magnet to switch sides once the monster begins shooting bubbles at you. You needn't throw yourself at the right ledge, just grab the magnet with R once it starts spitting bubbles and press right (>). The crab will become red again -keep the same tactics till he busts the roof once more.

Propel Shanoa up using the magnets as before; only this time there are just two ledges. You go to the upper one. The song (almost) remains the same. When the crab spits bubbles, you obviously can't fling yourself to the right, so your only option is to grab the magnet and keep pressing the right button on the directional cross, as recommended before. When the bubbles disappear, release R and you'll find yourself on your beloved lower left platform. The crab has a new last-ditch attack that targets the lower left platform. It'll form a circle with its pincers before doing so, but you can clearly see it coming and have enough time to jump to the ledge above. This stage is a good time to use your Glyph Unions if you still have them. If you use Macir & Vol Fulgur remember to hit while the crab attacks the upper ledge so you won't waste your hearts. The double Arcus combo doesn't require any aiming to hit.

Brachyura destroys yet another roof. Go up using the ledges and you'll find yourself under an elevator. Go on it using one of the man-sized holes left and right, go to the middle and press the down button. The elevator will smash that annoying crab for good. Don't forget to use the elevator again to collect the Luminatio glyph.

Maneater (Skeleton Cave)

HP: 2500, EXP: 1500
Weak against Slash, Flame, Light

After Brachyura, that guy is cake. Worms will come out of his head and he has a nasty attack where he shoots rings at you; duck to avoid them. He may try to suddenly crush and he throws a bunch of bones that bounces around the screen, though in clear arcs and usually far away from you. If he has a tentacle/worm facing you at your height, mash it hard and when it retracts take the punishment to the skull. Glyph Unions hit both the appendages and the skull, Lumination always gets multiple hits and before you have time to admire his ring attack more than once, Maneater dies. Well, Maneater, Shanoa is a woman. If all the rings hit you, use a healing item.

Rusalka (Somnus Reef)

HP: 2800 EXP: 2000
Strong against Strike,Ice weak against Slash, Lightning.

Rusalka can throw at you a wave of water that looks like Pneuma -jump over it-, tries to crush you with small, destructible towers falling from the ceiling -walk away when you see their edges protruding-, it can sprinkle you with water -just walk away-, she hits you with her hair -duck or go away- and, most catastrophically, hits you with a maelstrom that hurts. That is, unless you stand under the towers to be protected.

A way to beat her easily is to first hit her with Glyph Unions (Vol Confodere + Vol Fulgur delivers many hits) and then go close enough to her that you can hit her using the full reach of Vol Confodere. Rusalka will attack you with her hair continually. Duck to avoid getting hit, have Vol Confodere in both arms and spam her with Y,X,Y,X etc. successions. She shouldn't even have time to use Maelstrom.

Goliath (Giant's Dwelling)

HP: 4200 EXP: 2500
Strong against Lightning, weak against Slash.

Goliath has plenty of offensive moves. When you see him swinging his fist to hit the ground, go away from him (a bit less than a screen) or you'll get hard by the material protruding from the floor. When he tries to jump on you, walk under him to the opposite side or double slide if you didn't time it right. Don't stay close to him or you'll get blasted by the shockwave when he lands. When he hits the ceiling and causes part of it to collapse either go away or smash the falling debris, perhaps with an overhead weapon. He can unleash a flurry of fists that is the end of you if you get caught in a corner (that's why you should allow him to jump over you if he's close). He can crouch and suddenly extend his arms to catch you, but you needn't fear with a long reach weapon. Finally, he will walk across the room with long strides; when he places his foot stand next to it and duck. If he gets too close to the wall, he sometimes retreats (he won't hit you then). Quite a mouthful, eh?

You may lack a slingshot, but there are other ways he can die. You could try jumping and hitting him with all three fireballs of Ignis for full damage, but that will reduce the number of hits you can land. Using Vol Ascis in both hands may not give you the best Glyph Unions (e.g. Ignis + Vol Ascis is better) but will allow you to give more hits when it matters. Taking care to dodge his attacks as mentioned in the paragraph before, slip in one or two hits when he's just standing, as soon as he passes over you hit his back once before standing a bit apart and returning to slash him more while he turn. This is also the best time to use Glyph Unions, especially multiple-hit ones. Slash him when he crouches, slash him when he retreats and when he stomps across the room, as soon as you've ducked next to his leg, spam Y,X etc. This is the best time to get easy hits. The basic trait in this battle is patience. You can't knock him out with a couple of hits like Rusalka, but he won't be able to hit you either once you get into the rhythm.

Gravedorcus (Oblivion Ridge)

HP: 3600 EXP: 3000
Weak against Strike, Ice.

Gravedorcus can be daunting at first. Don't jump if he tries to jump over you. If he spits spiky balls that burst, either smash them, preferably as he's spitting them with Vol Grando, or take the battle to another part of the room. If you see his fin coming at you in an arc, move about a third of the screen away and he will dive into the sand again. If you see his tail protruding next to the stone, stand on the side of Gravedorcus, as he will try to smash it in your direction. He can also breathe poison in a big part of the screen and if you see the fin cruising to you, try to get the wall in sight and duck so he'll jump over you and crush into it. Double jumping can save you against many of his attacks, as it gives you a better reaction time.

Before you enter the room either use Fidelis Noctua because the owl sometimes hits the spiked balls or Sapiens Fio for extra power. If you get close to him when he's exhaling the balls, you can hit both him and the balls with Vol Grando. It can also hit him when he's underground (e.g. when he dives in an arc). The best times to attack is when he protrudes from the sand to break the rock -always from the side of the enemy, not the rock- or when he lies dazed after smashing against the wall. If he poisons you, heal immediately.

Albus (Mystery Manor)

HP:4000 EXP: 0
Weak against Slash, Dark.

Albus has two main types of attacks. First of all are the jumps. He can either jump straight up with a fire kick, jump in an arc while enveloped in fire, or jump in an arc throwing behind pellets that cast the spell that imprisoned the Villagers (Torpor). To avoid his arc jumps, duck for the first one and either double jump when he throws pellets or stand between them. He also has a variety of gun attacks. He can shoot a simple bullet at you (duck or jump to avoid) and he can cast Thermal Shot, which is a huge ball of lightning & dark that may curse you (in which case use an Anti-Curse potion) or a Optical shot, that is a Light+Dark attack. Just jump over him while he casts them to avoid both types. Thermal Shot especially has a pretty large "loading time". Albus also has a sliding kick that you can jump over.

First of all, when he casts Thermal shot, stand by the side and absorb the Acerbatus glyph. Albus will generally stay in a place for a few seconds, then move, then stand still again. See where he's going to cast and cast Vol Umbra for multiple hits, then hit him with a slashing weapon. Stay relatively close to him, jump over his shots and land him both magic and melee hits. When he casts Thermal Shot he stands still long enough for you to jump over him and hit him with a succession of a Glyph Union, Vol Umbra and (say) Vol Ascis. Press the buttons fast enough to deal him a substantial chunk of damage. Sometimes he will laugh maniacally; give him a few hits. Keep at it until he dies.

Barlowe (Ecclesia)

HP: 4000 EXP: 0
Strong against Dark, weak against Slash, Light.

You don't get to be the leader of a secretive organisation without gathering a trick or two in the process and Barlowe is quite the caster. When his books float in front of him he's about to start throwing fireballs at you. Passing under him when he does that will throw off aim the first two or three of them and you can double jump the rest. When his books float vertically and he's between them, he is about to start spinning through the room. The guy is mad, sure. Start walking to the opposite direction and before he comes double jump as high as you can to avoid him.

He will cast Globus at you, two pink energy balls. Jump between them at first and then over them if they still have reach. He can also throw his book on the floor to cover it with ice after a second. Double jump to avoid it and if you can't time it right and are close to him, double jump over him and press down+B to kick him and propel yourself up again. If you touch the floor you get frozen and then he breaks the ice with an energy bolt. Ouch. After you have removed roughly half of his energy he will yell "Die, Shanoa!" and start charging at you multiple times. Just jumping won't let you dodge him, so when you hear him yell jump to the opposite direction, then to your original direction when he teleports etc. With some creative double jumping he won't land a hit.

How to hit that teleporting master? You can't get many hits to him, so make them count. Vol Ascis and Vol Luminatio is a good combination. As you jump around to avoid his attacks, cast Vol Luminatio in his general direction, then go up to him, jump and hit him with both Vol Ascis and Vol Luminatio. Remember that the closer you are when you cast Vol Luminatio, the faster you can cast the spell again as the ball traverses a shorter distance. That's why using it as a melee weapon when you jump up to him to hit him with scythe and ball is a good combination. You could use Fidelis Noctua to nibble away his health or Sapiens Fio for your Vol Luminatio. If you lose, use the DS stylus to go through the dialog faster.

Wallman (Library)

HP: 9999 EXP: 3500,
Weak against Slash.

Wallman has a poster of Bomberman in his room. He will throw out three cannons in various places in the room and retreat into the wall while the cannons fire both vertically and horizontally. Go between the projected lines of fire and/or duck. If you hit him (Arma Felix makes this faster), he may leave a Full Potion on the floor. He is simple enough to beat: Do not use any transformation R-glyph and wait on the ledge just in front of the door, moving or ducking if a cannon aims at you. Soon he will throw the cannons in places where they don't hurt you if you're standing. Start pressing the up button immediately to absorb the glyph Paries. Wallman gets stuck inside the wall and dies. Easy.

Blackmore (Underground Labyrinth)

HP: 5000 EXP: 4300
Strong against Dark, weak against Flame, Light.

Blackmore boasts more HP than the last few bosses and his attacks are powerful enough to send you to the death screen multiple times, especially if your equipment is melee-focused. Note that most homing glyphs are less effective as they auto-aim the man -who can't be hit- and not the shadow. The shadow also taunts you in the beginning of the battle.

Blackmore can pounce on the ground and bend closer to the floor to throw a shadow beam at you. Stay out of reach for the first, jump over the latter. He will throw shadow balls from the ceiling that turn into columns either all to the left, which means you should stay to the right yet not close enough o be hit, or spread, which means you should stand between them. There is a sweet spot relatively close to his shadow where you have time enough to move and avoid all his attacks. Note that your mobility is poor in this battle. After you deal him enough damage he will say "That was quite entertaining!" and use often 1-2-3 punches against you (double jump, duck, double jump) or throw shadow balls faster.

Equip items that raise Intelligence and Mind and use Sapiens Fio. For the first part you can either use double Vol Ignis (cast continually pillars of flame where the shadow's snout is bound to come without getting to close to him) or double Nitesco (jump and double hit). After he says "That was quite entertaining" lambaste him with the double Nitesco union for some heavy damage. Hit him a few more times with jump + hit Nitescos and he'll perish. Oh well.

Eligor (Arms Depot)

HP: 3000 EXP: 4300 Strong against Flame, weak against Strike, Lightning.

This is going to be tough. Eligor will initially either cut vertically with his sword and kick you with his knees if you're close to him) or swiping his sword so that you can only avoid his hit if you stand close to him (and duck). Then he will kneel and a ballista will shoot at you in fixed angles. Jump over the bolt in the third angle and hit the ballista till you smash it with Melio Ascia + Vis Fio. Only then smash his kneecaps (heh) with Melio Macir and when he pulls his legs up go under him.

Melio Ascia the ballista that is left, moving with him to avoid getting hit and ducking to avoid his forelegs kick. After you destroy the ballista, go behind him when he jumps in the air (be quick). If he tries to kick you backflip with L and move around to avoid his tail cutting at you. Never stay too close to its legs to avoid the tail, even if its angle seems to miss you. Smash its kneecaps and climb to its back.

Here he can smash you with its tail and move abruptly to shake you off. Staying center-right is the best place. If you stay to close to the left he will throw you in front of him, as he did in the introductory cutscene, whereas if you're close to the right he'll throw you behind him. Smashing his kneecaps will be easier this time. When you're on his back use your Glyph Unions first (Melio Macir works well here) and hit his eye from a distance or you allow him to do more damage at you and throw you down. He's weak against Fulgur, but I found the range, speed and multiple hits of Nitesco work better. Keep at it until the centaur kneels.

Death (Mechanical Tower)

HP: 4444 EXP: 4444
Strong against Dark, weak against Light.

First of all, small, destructible scythes will be materialising during the whole fight from various points of the room and flying at you. Dodge or destroy them. When Death starts summoning plenty of scythes against you either go behind his back, jump and hit them to destroy them all in two hits or cast a Glyph Union to both hit him and destroy the scythes. When he rushes to you and uses his scythe for a large swipe use L. He also has a vertical cut that is pretty non-threatening. Death can summon six curved blades surrounding you that will fly at you after staying still. Go next to the closest one and slide under it and past it. His last attack are three balls of darkness that whirl around him in an ever-expanding circle. Stand about a screen away to avoid them and if you don't have space, wait until a ball passes right next to you and immediately slide to move out of peril.

Use Sapiens Fio and double Nitesco for maximum firepower and fire at will against him while avoiding his attacks. Jump and hit him with both X,Y and when he's at your level or you're feeling confident you can hit him use the Glyph Union for some extra damage. If you go behind his back while he throws scythes, he is vulnerable. High-level Fidelis Medusa can destroy rogue scythes if you don't really care about dodging. After you've learnt his attack patterns, he shouldn't trouble you too much.

Jiang Shi (Large Cavern)

HP: 6500 EXP: 2525 Strong against Dark, weak against Flame, Light.

Jiang Shi is theoretically a Mini-Boss, but no sweat. His energy ball does a good amount of damage and you can draw Fidelis Mortus when he begins casting it. When he jumps at you, jump to the other side or double jump over him (perhaps with Rapidus Fio, for ease). The energy balls starts moving faster as time goes by, so either lambaste him with double Nitesco + Sapiens Fio and their combos continually while dancing around his attacks or just bring in the cavalry (Vol Luminatio + Vol Umbra+ Death Ring + Judgement Ring +Heart Cuirass) to get rid of him easily. If the energy balls are giving you trouble, use Melio Scutum to run into them and destroy them.

Dracula (Final Approach)

HP: 9999 EXP: 0 Strong against Dark, weak against Light.

At last, his Darkness, Lord Dracula. Chit-chat pleasantly and then get down to it.

Phase 1: Using Volaticus in the final fight is too great a temptation, so if you think of doing that Dracula will use unavoidable waves of damage to bring you down a peg or two. When he opens his mantle to unleash a wave of small flames either jump and hit them to destroy most of them (jumping over the one or two renegades) or, even easier, duck and hit to get by unscathed. If you try to jump close to him, he will swat you with his cape. When he throws four big balls at you from his cape, go away from him, duck under the first and double jump over the rest. You can also double jump over the first three and jump over the last one. He will also use a green energy beam, just like the first part of Dominus that you got, which will hit you if you are jumping at the time and get you another time when the energy bolts come down. That is, it will hit you if you don't stay between them or go next to Dracula. Dracula also has a habit of teleporting places. If you lose him, he's probably next to the door or the wall.

Vol Luminatio does good damage, but its homing fuction won't work, meaning you will have to jump at his head's height and cast it. Mere mortals cannot soil the Count's tailored clothes after all. You can usually get better damage with Nitesco though if you manage to get in four hits per attack (jump, Y,X, get three hits and jump again while the X beam is still active for a fourth) and it's better for the small flames. Jump and hit him during the beginning of every attack except for the Dominus one, where you can get close to him after the beams have flown to the ceiling and hit him with impunity while you're also evading his beams. Win - win. The attack with the large balls is also good for getting in hits, before and after in finishes (double jumping over the first three and then jumping over the last one may be marginally better).

Phase 2: You will notice Phase 2 when Dracula walks angrily up to you to kick you, covering a wide arc. Just stand aside. He also has another martial attack where he tries to lunge at you. You need to be rather close to him for that. The old Dominus attack has been upgraded (Destruction Ray!), is purple, significantly faster and tracks you, so move around to avoid. He can summon wolves that are annoying, so kill them (you will need to duck to get the ones that don't duck if you don't change your glyph combo for this particular move e.g. the Custos set). Dracula can grab you and drink you blood to replenish some HP and he can unleash a swarm of bats that can hit you multiple times for devastating results. Use Melio Scutum and Scutum to shield yourself from the bats and avoid taking damage. If Dracula comes to close for comfort, he will teleport away from you.

When Dracula walks to you, hit him. When he lunges at you, backdash and hit him. When he summons wolves, if you get close you can hit both him and the wolves. When he teleports away from you press the attack and follow him casting glyphs.

Dracula will talk to you ("What tricks are these?") and Shanoa will remind him of Dominus. Equip all the Dominus glyphs and cast the Glyph Union. If you stand waiting (even with Dominus equipped), you will receive roughly 9000 damage and die like a miserable pile of secrets. Cast the Glyph Union, let him taste his own medicine and enjoy the ending. Congratulations.