Kingdom Hearts: 358/2 Days/Magic

< Kingdom Hearts: 358/2 Days(Difference between revisions)
m
(Added more info)
 
Line 6: Line 6:
|-
|-
|Fire
|Fire
-
|Shoots a ball of fire that homes on enemies.
+
|Magic that shoots a homing ball of flame. Very useful against fast-moving enemies.
-
Very useful against fast-moving enemies.
+
May Ignite an enemy to sap more HP.
-
May set enemy on fire.
+
|***
|***
|-
|-
|Fira
|Fira
-
|Shoots a large ball of fire forward that does heavy damage.
+
|Magic that shoots a ball of flame straight ahead. Can go through enemies.
-
No homing capability. Goes through enemies. May set enemy on fire.
+
May Ignite an enemy to sap more HP.
|****
|****
|-
|-
|Firaga
|Firaga
-
|Shoots a large ball of fire forward in an arc that does heavy damage.
+
|Magic that shoots a fireball which explodes on impact.
-
Good vs. groups. Not so much vs. single targets. May set enemy on fire.
+
Good vs. groups. Not so much vs. single targets. May Ignite an enemy to sap more HP.
|**
|**
|-
|-
|Blizzard
|Blizzard
|Shoots a small ball of ice that "homes" in on the enemy. Shot will
|Shoots a small ball of ice that "homes" in on the enemy. Shot will
-
change direction 3 times before disappearing. May freeze the enemy.
+
change direction 3 times before disappearing. May freeze the enemy, causing them to take triple damage.
|***
|***
|-
|-
|Blizzara
|Blizzara
|Shoots a bigger ball of ice that arcs a distance and explodes upon hitting the ground.
|Shoots a bigger ball of ice that arcs a distance and explodes upon hitting the ground.
-
Resulting frosty air can still damage or freeze enemies. May freeze the enemy.
+
Resulting frosty air can still damage or freeze enemies. May freeze the enemy, caising them to take triple damage.
|****
|****
|-
|-
|Blizzaga
|Blizzaga
-
|Shoots a small ball of ice upwards that hangs in place until an enemy touches it or
+
|Magic that sets an ice mine which explodes on contact.
-
time goes on. Upon touching or set amount of time, the ball will explode into a massive ice burst. May freeze the enemy.
+
May freeze the enemy, causing them to take triple damage.
|***
|***
|-
|-
|Thunder
|Thunder
-
|Unleashes a cascade of lighting bolts that move forward in a straight line. Can deal good damage  
+
|Magic that rains down a row of lightning bolts. Can deal good damage if set up correctly.  
-
if set up correctly. May paralyze/charge enemy.
+
May Jolt enemies to set them up for additional damage.
|***
|***
|-
|-
|Thundara
|Thundara
-
|Unleashes a barrage of lightning bolts for several seconds in a wide area. (Think like how Thunder normally works in KH, just much longer.)
+
|Magic that hits a broad area with many lightning bolts.Enemies may or may not take damage in the storm.  
-
Enemies may or may not take damage in the storm. Good vs. groups. May paralyze/charge enemy.
+
Good vs. groups. May Jolt enemies to set them up for additional damage.
|***
|***
|-
|-
|Thundaga
|Thundaga
-
|Unleashes a massive lightning bolt dealing heavy damage to a single enemy.  May paralyze/charge enemy.
+
|Unleashes a massive lightning bolt dealing heavy damage to a single enemy.   
 +
May Jolt enemies to set them up for additional damage.
|****
|****
|-
|-
Line 59: Line 59:
|-
|-
|Curaga
|Curaga
-
|Basically Cura, but with group properties. Creates a "healing circle" and anyone standing inside is healed
+
|Basically Cura, but with group properties. Creates a HP recovery field and anyone standing inside is healed
every few seconds. Great for multiplayer.
every few seconds. Great for multiplayer.
|***
|***
|-
|-
|Aero
|Aero
-
|Shoots a ball of air. If it hits an enemy, they may get "Floated" up into the air.
+
|Magic that shoots a swift gust of wind at a foe.
 +
Air-tossed enemies take triple damage.
|***
|***
|-
|-
|Aerora
|Aerora
-
|
+
||Magic that shoots a swift gust of wind to stalk your foes.
 +
Air-tossed enemies take triple damage.
|***
|***
|-
|-
Line 74: Line 76:
|
|
|***
|***
 +
|}
 +
 +
 +
'''Magic Support Panels'''
 +
{| class="wikitable sortable" border="1" cellspacing="2" cellpadding="2"
 +
|-
 +
! Name !! Description
 +
|-
 +
|Magic LV2 (4)
 +
|Doubles the level of Magic Panels linked to it. Link more of the same magic to stack the effect.
 +
|-
 +
|Magic LV3 (4)
 +
|Triples the level of Magic Panels linked to it. Link more of the same magic to stack the effect.
 +
|-
 +
|Magic LV4 (4)
 +
|Quadruples the level of Magic Panels linked to it. Link more of the same magic to stack the effect.
 +
|-
 +
|Doublecast LV2 (4)
 +
|Arms you with two casts of each Magic Panel you link to it.
 +
|-
 +
|Triplecast LV2 (3)
 +
|Arms you with three casts of each Magic Panel you link to it.
|-
|-
 +
|Quadcast LV2 (3)
 +
|Arms you with four casts of each Magic Panel you link to it.
 +
|}

Current revision as of 18:26, 26 September 2009

This is a list of the different types of magic you can use. The way magic works in this game is that magic itself are panels. By adding a panel to your board, you'll get one charge of magic for that spell. These panels can also be put in containers that up the total number of charges for that panel, or increases the level of it. The max level for any spell is 5. Ethers and Elixirs restore magic charges.

Name Description Rating
Fire Magic that shoots a homing ball of flame. Very useful against fast-moving enemies.

May Ignite an enemy to sap more HP.

***
Fira Magic that shoots a ball of flame straight ahead. Can go through enemies.

May Ignite an enemy to sap more HP.

****
Firaga Magic that shoots a fireball which explodes on impact.

Good vs. groups. Not so much vs. single targets. May Ignite an enemy to sap more HP.

**
Blizzard Shoots a small ball of ice that "homes" in on the enemy. Shot will

change direction 3 times before disappearing. May freeze the enemy, causing them to take triple damage.

***
Blizzara Shoots a bigger ball of ice that arcs a distance and explodes upon hitting the ground.

Resulting frosty air can still damage or freeze enemies. May freeze the enemy, caising them to take triple damage.

****
Blizzaga Magic that sets an ice mine which explodes on contact.
May freeze the enemy, causing them to take triple damage.
***
Thunder Magic that rains down a row of lightning bolts. Can deal good damage if set up correctly.

May Jolt enemies to set them up for additional damage.

***
Thundara Magic that hits a broad area with many lightning bolts.Enemies may or may not take damage in the storm.

Good vs. groups. May Jolt enemies to set them up for additional damage.

***
Thundaga Unleashes a massive lightning bolt dealing heavy damage to a single enemy.

May Jolt enemies to set them up for additional damage.

****
Cure Heals HP. Doesn't heal much unless Cure is at a high level. Potions are generally more useful. **
Cura Heals HP at regular intervals. Gives you a regen-like effect, and you recover HP over time. Very useful. *****
Curaga Basically Cura, but with group properties. Creates a HP recovery field and anyone standing inside is healed

every few seconds. Great for multiplayer.

***
Aero Magic that shoots a swift gust of wind at a foe.

Air-tossed enemies take triple damage.

***
Aerora Magic that shoots a swift gust of wind to stalk your foes.

Air-tossed enemies take triple damage.

***
Aeroga ***


Magic Support Panels

Name Description
Magic LV2 (4) Doubles the level of Magic Panels linked to it. Link more of the same magic to stack the effect.
Magic LV3 (4) Triples the level of Magic Panels linked to it. Link more of the same magic to stack the effect.
Magic LV4 (4) Quadruples the level of Magic Panels linked to it. Link more of the same magic to stack the effect.
Doublecast LV2 (4) Arms you with two casts of each Magic Panel you link to it.
Triplecast LV2 (3) Arms you with three casts of each Magic Panel you link to it.
Quadcast LV2 (3) Arms you with four casts of each Magic Panel you link to it.