Final Fantasy Tactics Advance/Laws< Final Fantasy Tactics Advance
At any given time, there are twenty laws in play, of which one to three are in effect at any given time. Each in-game day, the laws shift one space. All laws are given a rating from 1 to 6. (Some mission-specific laws may be rated R7) The higher the rating, the more severe the punishment for violating it. A character who violates a law will receive either a yellow card or (for violating an R6 law) a red card. A yellow card is a warning. The offender loses all accumulated JP and receives punishment at the end of battle. A red card results in the offender being removed from battle and sent to jail. A character is also sent to jail if s/he receives two yellow cards in one battle. (WARNING: If Marche receives a red card, it's Game Over) Keep in mind that enemy units are also subject to laws, and may be removed from battle if they receive red cards. However, a unit with a ribbon in its status box never receives red cards.
Each law has a corresponding recommendation. Meeting the conditions of the recommendation earns the character one JP.
After the mission "Antilaws," the clan will begin to accumulate Law Cards. There are two types of Law Cards: white laws which temporarily add new laws, and black antilaws which negate laws in effect. Law Cards can be earned as a reward for missions or traded at the Ezel's card shop in Cadoan.
Law Cards may only be played after the battle has started. Go to the Laws screen in the menu and press the A button to display your available cards. While a character will be animated using the card, playing a Law Card does not actually expend an action. Note that playing antilaws that affect a rating (Such as the "R6 antilaw") negates all laws which possess that rating. Laws are negated in battles taking place in the jagds and certain missions. During these battles, you may not play any new laws and you do not gain JP.
- Card Fine - Lose 1-5 Law Card(s).
- EqpItem Fine - The offender loses one (or more) equipped items.
- Gil Fine - Lose X Gil.
- Item Fine - Lose some items from inventory.
- Status Changes - One of the offender's stats drops permanently.
- Monster Run - A monster escapes from the Monster Bank. In my experience, this only occurs if the offender was a Morpher.
- Volunteer - The clan gains no gil/AP for the battle.
|Addle||4||Causing "Addle" to a unit||Stop|
|Aim||2||Using the Archer's "Aim" ability set||?|
|Berserk||2||Causing "Berserk" to a unit||Charm|
|Bind||2||Causing "Immobilize" or "Disable" to a unit||Slow|
|Blades||3||Attacking with a blade||Rods|
|Broadswords||4||Attacking with a broadsword||Spears|
|Call||3||Using the Animist's "Call" ability set||Sharpshoot|
|Charge||3||Using the Mog Knight's "Charge" ability set||Chivalry|
|Charm||3||Causing "Charm" to a unit||Confuse|
|Chivalry||2||Using the Paladin's "Chivalry" ability set||Charge|
|Color Magic||5||Using White, Black, Red or Blue Magic||Missile|
|Confuse||1||Causing "Confuse" to a unit||Berserk|
|Control||2||Using the Beastmaster's "Control" ability set||Morph|
|Copycat||6||Performing the same action as the previous unit||Ganging Up|
|Corner||5||Using the Assassin's "Corner" ability set||Target Area or Prayer|
|Dark||?||Using dark-elemental spells or actions (not weapons)||Holy|
|Defend||3||Using the Defender's "Defend" ability set||Hunt|
|Dmg2: Animal||6||Any offensive action against a monster||Status|
|Dmg2: Bangaa||6||Any offensive action against a bangaa||Dmg2: Nu Mou|
|Dmg2: Human||6||Any offensive action against a human||Dmg2: Bangaa|
|Dmg2: Moogle||6||Any offensive action against a moogle||Dmg2: Human|
|Dmg2: Nu Mou||6||Any offensive action against a nu mou||Dmg2: Viera|
|Dmg2: Viera||6||Any offensive action against a viera||Dmg2: Moogle|
|Elemental||5||Using the Elementalist's "Elemental" ability set||Time Magic|
|Fight||2||Using the "Fight" command||Color Magic|
|Fire||1||Using fire-elemental spells or actions (not weapons)||Ice|
|Frog||4||Causing "Frog" to a unit||Elemental, Petrify|
|Ganging Up||3||Using combo attacks - only initial unit is rewarded/penalized||Copycat|
|Greatswords||2||Attacking with a greatsword||Rapier|
|Gunmanship||4||Using the Gunner's "Gunmanship" ability set||Summon|
|Haste||6||Causing "Haste" to a unit||Slow|
|Healing||6||Any ability which recovers HP||Status|
|Holy||5||Using holy-elemental spells or actions (Including most healing actions but not weapons)||Dark|
|Hunt||5||Using the Hunter's "Hunt" ability set||Defend|
|Ice||1||Using ice-elemental spells or actions (not weapons)||Fire|
|Instruments||3||Attacking with an instrument||Knightswords|
|Katanas||4||Attacking with a katana||Maces|
|Knives||1||Attacking with a knife||Sabers|
|Knightswords||5||Attacking with a knightsword||Instruments|
|Knuckles||4||Attacking with a knuckle||Soul|
|Lightning||1||Using lightning-elemental spells or actions (not weapons)||Wind|
|Maces||?||Attacking with a mace||Katanas|
|Missile||2||Attacking with a ranged weapon||Swords|
|Morph||5||Using the Morpher's "Morph" ability set||Control|
|Petrify||5||Causing "Petrify" to a unit||Frog|
|Poison||1||Causing "Poison" to a unit||Bind|
|Prayer||2||Using the Bishop's "Prayer" ability set||Corner|
|Protect||1||Causing "Protect" to a unit||Poison|
|Rapiers||2||Attacking with a rapier||Greatswords|
|Rods||?||Attacking with a rod||Blades|
|Sabers||5||Attacking with a saber||Knives|
|Sharpshoot||4||Using the Sniper's "Sharpshoot" ability set||Call|
|Shell||1||Causing "Shell" to a unit||Silence|
|Silence||1||Causing "Silence" to a unit||Addle|
|Skills||6||Using an ability set ending in the word "Skill"||Techniques|
|Slow||3||Causing "Slow" to a unit||Poison|
|Soul||5||Attacking with a soul||Knuckles|
|Spears||3||Attacking with a spear||Broadswords|
|Status||6||Causing any status ailment to a unit||Dmg2: Animal|
|Steal||3||Using the Thief's "Steal" ability set||Aim|
|Stop||5||Causing "Stop" to a unit||Silence|
|Summon||6||Using the Summoner's "Summon" ability set||Gunmanship|
|Swords||1||Attacking with a sword||Staves|
|Target All||5||Using an ability which affects all units (Pandora, Phantasm Skill, Totema)||Target Area|
|Target Area||4||Using an ability which affects two or more squares||Target All|
|Techniques||6||Using an ability set ending in the word "Tech"||Skills|
|Time Magic||4||Using the Time Mage's "Time Magic" ability set||Elementals|
|Wind||4||Using wind-elemental spells or actions (not weapons)||Lightning|