Breath of Fire: Dragon Quarter/Monsters H-Z

< Breath of Fire: Dragon Quarter

Notes: The elemental types of damage are fire, ice and lightning (obviously, lightning isn't purple, but that was the best color I could find to fit with any kind of skin/background - or so I think). A number lower than 100% means that the element will inflict less damage than it should and a number higher than 100% means that the element will inflict more damage. Rec, as in "recovery", means that using this element will heal the enemy.


Name LV HP AP XP Dropped Items Stolen Items Elemental Damage (%)
Description Fire Ice Light.
Location
Hermit 9 110 21 Jolt, Lurid Dust Junk Elemental Damage (%)

Very hard and nearly impervious to physical attacks. From a distance, it attacks with Jolt.

100 100 25

Old Waste Shaft

HighwayStar 29 450 Zennypurse Side Slash (Ryu's skill) Elemental Damage (%)

That's really a silly name for such an insignificant enemy. It picks up items that appear on the field. You can get them back by defeating it. However, HighwayStars have the same tendancy as Bandits: they escape with your stuff.

100 100 100

IndustOne

Hychee 11 10 3 Heal Kit Wake Up Elemental Damage (%)

These genics become recovery potions when defeated! If you're smart, you'll hunt them down. They can be defeated on the map just by hitting them (with Ryu, Nina or Lin's weapon).

100 100 100

Pretty much everywhere

Ice Goo 28 420 Gun+2, Astral Shell+2 Armor Boost Elemental Damage (%)

Those people really have no shame. They used the same description as the GooSapphire. :P You should know how to kill it easily by now.

100 Rec 150

Frozen Road

Jack-Box 17 333 100z --- Elemental Damage (%)

Prize varies by hit number. Watch the profile list (basically, you'll get more money as you hit it). That item will be yours if you beat it within the turn.

100 50 100

Frozen Road

Kanaphage 7 120 10000z --- Elemental Damage (%)

Fleet-footed genic. It usually runs from you in battle, so kill it as fast as possible to get a nice amount of money. It's not guaranteed you'll receive 10000z, though. It generally varies around 2500z, but it's better than what most monsters drop. :P

100 50 100

CorpLab, Old TradeSector

Karel 41 800 600 AutoRifle+5, Bind Bomb Battery Pack Elemental Damage (%)

Has the ability to absorb and power up when hit with Electric attacks. If you steal its Battery Pack, it powers down, so you know what to do. Yeah, steal it.

100 200 Rec

PowerOne

Karon 49 666 Rod?, Deathproof+5 Rotten Meat Elemental Damage (%)

Undead creature with the ability to heal itself and use Death. Can strenghten its comrades as well, but it's nothing too impressive. Skeleton's host, so kill it first.

150 50 50

PowerOne

Lantern Bat 6 Firebomb, Bomb --- Elemental Damage (%)

Waits with LilLantern Bat for a target to approach and attacks when close.

150 100 100

Lift to BioCorp, Lift: EndSector

Lesser Karon 13 300 Shield?, Ghost Stone Rotten Meat Elemental Damage (%)

Undead creature with the ability to heal itself and use Death. Can strenghten its comrades as well, but it's nothing too impressive. Those guys are definitely easier than Karon to kill, as can be deduced from their name.

150 50 50

PowerOne

LilLantern Bat 3 80 6 Dynamite --- Elemental Damage (%)

That's a retarded name, but anyway. LilLantern Bat gathers gas in its body, somehow, then casts Flare. It takes one turn to come into effect, so get it before then though you won't die if you don't.

150 100 100

Lift to BioCorp, Lift: EndSector

Mage Captain 31 580 122 Ranger Suit+5, Rod?+3 Escape Elemental Damage (%)

Excels at long-range attacks. Move in an attack in a close range to turn the battle in your favor.

100 100 100

Storage

Mama Nugget 18 400 Plasma Gear, Juju Fresh Meat Elemental Damage (%)

Usually friendly (its physical attacks are ridiculous), but explodes in anger and attacks with powerful hits if its child, Nugget, is killed.

150 100 Rec

Lift to BioCorp

Nugget 2 90 6 Fresh Meat --- Elemental Damage (%)

This edible genic is scared of humans, so you don't need to kill it unless you have a good reason. It has Electric absorption capabilities and when hit with electricity, begins to use Jolt.

150 100 Rec

Lift to BioCorp, PowerOne

Odd Hychee 300 30 Mega Aid Kit --- Elemental Damage (%)

These genics become recovery potions when defeated! If you're smart, you'll hunt them down.

100 100 100

Genic Accumulator, Old Waste Shaft, Lift: LowSector, CorpLab, Frozen Road, IndustOne, Lifeline

Papa Nugget 46 1100 Armor?+5, DeluxAntenna Bind Bomb, Fresh Meat Elemental Damage (%)

Bolsters Nuggets with an infusion of Valhalla. Yeah. Wow. It uses stronger electric-based attacks than its kids, so it's a good idea to wear plasma armor if you intend to fight it.

150 100 Rec

PowerOne

Patroller 9 120 36 Zennypurse Escape Elemental Damage (%)

When defeated, calls for Bouncers, placing them within the area.

150 100 100

CorpLab

Petrophage 24 500 150 Oil Explosion (shield skill) Elemental Damage (%)

Its chance of using Twin Strike increases every turn. Try to defeat it on the field. If you use Fire-based attacks, it will ignite and explode at the end of the turn, which is as annoying as Twin Strike.

200 100 100

IndustOne, Old TradeSector

Proto-Karel 48 1200 1002 Bind Bomb, SniperScope+3 Safety Lock Elemental Damage (%)

Switches to a double attack when angered and smashes its opponents to bites.

100 200 Rec

PowerOne

Queen Buzz 24 102 Longfoot Multimeds Elemental Damage (%)

The leader of the Buzz. The Queen's presence makes her subjects far more aggressive.

200 100 100

CorpLab

Rafflesia 32 400 Sleep Check+2, HP Plus Multimeds Elemental Damage (%)

Its abilities and XP value increase every time it receives a Magic attack! Be careful not to become too greedy!

150 75 100

CorpLab

RescueMech 25 400 150 Tin Toy, AP Plus Transfer (Nina's skill) Elemental Damage (%)

Moves in groups (not always) and focuses on repairing and supporting comrades. When hit with Electric attacks, uses Explode.

100 150 Rec

PowerOne

Rustphage 12 190 30 Louse, Shield?+1 Lurid Dust Elemental Damage (%)

Reduces your Defense with Rust Armor and carries out hit-and-run attacks. Lin's long range attacks are great against it.

100 100 100

Old TradeSector, Lift: LowSector

Sebon 23 120 Mega Aid Kit --- Elemental Damage (%)

These genics become recovery potions when defeated. If you're smart, you'll hunt them down.

200 100 100

Lifeline

Shadowplayer 40 531 Sword?+5, Armor?+7 Hazecut (Ryu's skill), Afro Elemental Damage (%)

Expert assassin that lives in darkness. Issues commands to its comrades to effectively kill enemies one by one.

100 100 100

Lifeline

Skeleton 30 800 --- Quick Chaps+9 Elemental Damage (%)

Undead creature that revives no matter how many times it is defeated. Vulnerable to shot attacks and, obviously, fire, so you know with whom to engage the fight. Defeat its host, Karon, to definitely kill it.

100 100 100

PowerOne

ThunderGoo 38 710 420 Gun?+4, Astral Ring+4 Magic Boost Elemental Damage (%)

Same thing as the GooPlasma : Quiet and rarely moves unless attacked, but will fight back if provoked. Susceptible to Fire attacks. Try getting an extra turn with Nina first and you'll be practically assured to kill it before it can even touch you.

150 100 Rec

PowerOne

Trickster 16 200 75 Zennypurse Side Slash (Ryu's skill) Elemental Damage (%)

Picks up items that appear on the field. You can get those items by defeating it in battle.

100 100 100

Lift: LowSector

Trilizard 41 621 Silver Arc, Shield?+4 Fireblast (Nina's skill) Elemental Damage (%)

That little sucker rotates through three Elements : Fire (attack with Ice-based skills), Ice (attack with Lightning-based skills) and Lightning (attack with Fire-based skills). Its attacks can touch all your party at the same time, so make sure you're not regrouped.

It varies.

Old TradeSector, Lifeline

Wonderbox 7 1000 9 Heal Kit, but it varies. --- Elemental Damage (%)

Converts damage it receives into items (so check its Profile often). Hit it as much as you can per turn without killing it. It explodes at the end of the turn, leaving you a prize that may be different and WAY better than an Heal Kit.

100 100 200

IndustOne, Old TradeSector, Lifeline

Worker Ant 8 120 17 Bomb, Junk Lurid Dust Elemental Damage (%)

A quiet genic that doesn't attack with full force unless its companions are killed.

100 100 100

Old Waste Shaft

Worm-Man 42 120 17 Virusproof+2, Virus Check+4 Vaccine Elemental Damage (%)

Its low mobility makes it appear easy to defeat with long range attacks, but watch out : it's a trap (because it uses long range attacks). Lin's attacks are great against it, though.

100 100 100

Old TradeSector

Zombie 30 1100 15 --- Rotten Meat Elemental Damage (%)

May use Virus attacks. Revives no matter how many times it is defeated. You must kill the host, Brokenheart, first. Try to divert it with traps until you find its host.

200 50 100

Old TradeSector