Breath of Fire: Dragon Quarter/Monsters A-G

< Breath of Fire: Dragon Quarter

Notes: The elemental types of damage are fire, ice and lightning (obviously, lightning isn't purple, but that was the best color I could find to fit any kind of skin/background with this Wiki - or so I think). A number lower than 100% means that the element will inflict less damage than it should and a number higher than 100% means that the element will inflict more damage. Rec, as in "recovery", means that using this element will heal the enemy.

Name LV HP AP XP Dropped Items Stolen Items Elemental Damage (%)
Description Fire Ice Light.
Location
Aggrosser 16 260 20 75 Chaos Check+3, HP Plus Wake Up, Aphid Elemental Damage (%)

Panics as HP is reduced, increasing the odds it will use Confuse.

50 Rec 150

Frozen Road, Old TradeSector

Armstrong 44 1000 20 1200 Bangle+1, Silver Arc Kick (Ryu's skill) Elemental Damage (%)

Uses iron fists in a vicious combo, but tires up after three turns and falls asleep.

100 100 100

CorpLab

Baby Rustphage 6 100 20 12 Louse, Dynamite Lurid Dust Elemental Damage (%)

Reduces your Defense with Rust Armor and carries out hit-and-run attacks. Lin's long range attacks are great against it.

100 100 100

Old Waste Shaft

Bandit 29 380 30 180 Steal (shield skill) Range Boost Elemental Damage (%)

Lurks in the shadows and steals items from you. Defeat it in battle to get them back. Bandits have this coward tendancy to escape from battle, though.

100 100 100

IndustOne, Old TradeSector, Lifeline

Baphomet 42 900 20 300 Fireblast (Nina's skill) Unlock, Pyromania+4 Elemental Damage (%)

A fearsome genic that's surrounded by Ebonfires. But when it's alone, it pees on its pants uh, yeah, and flees.

50 150 100

IndustOne

Beak 30 580 20 120 Bindproof+2, Stunproof+1 Fresh Meat, Wild Swing (Ryu's skill) Elemental Damage (%)

First casts Howling to immobilize its target, then moves in for the kill.

100 50 100

Lift: EndSector, Frozen Road

Big Jack-Box 21 777 20 210 200z --- Elemental Damage (%)

Prize varies by hit number. Watch the profile list (basically, you'll get more money as you hit it)! That item will be yours if you beat it with the next hit.

100 50 100

Frozen Road

Bind Spider 7 210 20 15 Footloose, Lurid Dust Escape Elemental Damage (%)

Binds enemies with Shadowswitch, then causes out hit-and-run attacks.

150 100 100

Old Waste Shaft, Lift: LowSector

Black Widow 13 280 20 45 HP Plus, Antidote Antidote, Poisonshroom Elemental Damage (%)

Poison-filled, spider-like genic. Uses hit-and-run attacks to gradually drain HP. (And yes, I've noticed the picture is black, but it's a BLACK widow, duh. :P)

100 100 100

Lift: LowSector

Bon Appetit 21 40 40 42 Aid Kit Wake Up Elemental Damage (%)

These genics become recovery potions when defeated! If you're smart, you'll hunt them down.

200 200 200

CorpLab, Lifeline

Boss Ant 24 520 30 132 Armor?+1, Lurid Stone Firebomb Elemental Damage (%)

Doesn't like getting its hands dirty, so prefers long-range attacks. So that means..? Stay close, yeah.

75 100 100

Old Waste Shaft

Bouncer 18 280 90 Lightning (Nina's skill) Zennypurse Elemental Damage (%)

Guards placed by Patroller when it detects an intruder. Watch out for their Stungun attacks!

100 100 100

CorpLab

Brokenheart 30 200 252 Ghost Stone, AP Plus Sleepyshroom Elemental Damage (%)

The physical manifestation of the soul of an individual who became a Zombie. Kill it to definitely eradicate Zombies. Use an Ice-based skill to freeze its body, then you'll be able to kill it with Ryu and/or Lin.

25 100 25

Old TradeSector

BugLeader 30 500 267 Leech Power (shield skill) Eye Drops, Wake Up Elemental Damage (%)

Explodes in anger when a comrade dies, and comes at you with powerful attacks.

50 Rec 150

Frozen Road

Buzz 14 45 Longfoot, Poisonshroom Antidote Elemental Damage (%)

A Genic that always travels in groups. When its companions are near death, it retaliates with Poison.

200 100 100

CorpLab

Buzz Militant 42 630 Protein, Bomb Armor Boost Elemental Damage (%)

Runs to places attacks can't reach. Focuses on adversaries with low HP (such as Nina), so watch your HP gauge.

100 100 150

Centre

Capek 31 580 231 AutoRifle+4, Shield? Battery Pack Elemental Damage (%)

Changes attack method based on the distance to its enemy. If you snatch its Battery Pack, it powers down, so do that.

100 200 Rec

IndustOne

Creepstalker 33 400 300 AP Plus Go On! (Lin's skill), Jelly Pasta Elemental Damage (%)

Cowardly and quick to run. If attacked, retaliates with Quake on the next turn, which is worth around 120 HP. Try to defeat it in a single turn.

100 200 150

Centre

Crushedheart 38 360 Reflex, HP Plus Bomb Elemental Damage (%)

When one is killed, the rest attacks with Twin Strike. Don't focus on individuals when fighting a group. Engage in the fight with Nina and the problem should be solved.

100 100 100

PowerOne

Darkstalker 44 500 720 HP Plus Jelly Pasta Elemental Damage (%)

Petty thief that stops victims with Shadowswitch, then steals from them using Pickpocket. When hit once, it might cast Drain to recover itself.

100 200 150

Centre

Deathcow 22 530 90 Impact Gear+1, HP Plus Fresh Meat, Wild Swing (Ryu's skill) Elemental Damage (%)

Its huge body and long-reaching weapon make its Wild Swing cleave through all enemies. Don't get too close!

100 50 100

Lift to BioCorp, Lift: EndSector, Frozen Road

DeVogue 35 240 Protein, HP Plus Stuffed Toy Elemental Damage (%)

Better not try to steal its treasure. Becomes very hard to handle when angry.

100 100 100

Lifeline

DeVolve 26 600 147 SlaveClothes+1, Solid Ring+1 Stuffed Toy Elemental Damage (%)

Better not try to steal its treasure. Becomes very hard to handle when angry.

100 100 100

Old Waste Shaft

Drillbug 18 310 78 AP Plus, Wake Up Sleepyshroom, Fresh Meat Elemental Damage (%)

Puts you to sleep with Dreamer and sucks away AP with Depress. Bides its time for a final attack.

50 Rec 150

Frozen Road

Duke 10z, Bind Gear Ogre Slice (Ryu's skill) Elemental Damage (%)
100 100 100

Lift to BioCorp

Duke Battler 30 380 222 Heavy Suit+2 Counter (shield skill) Elemental Damage (%)

Resistant to physical attacks, but repeated strikes will break its armor. If you kill it before its armor breaks, it drops a Heavy Suit+2, if not, it drops a Heavy Suit.

100 100 100

Lift: LowSector

Duke Hunter 7 165 Bomb, 30z Dynamite Elemental Damage (%)

Uses hit-back attacks. Move in close to its target and kill it quickly.

100 100 100

Lift: LowSector

Duke Lancer 14 220 45 HP Plus, 80z Fresh Meat Elemental Damage (%)

When Duke Leader is present, launches Stinger combo attacks.

100 100 100

Lift to BioCorp, Lift: LowSector

Duke Leader Elemental Damage (%)

Lift to BioCorp

Duke Magi 12 Bomb, 70z Flare (Nina's skill) Elemental Damage (%)

Protects its comrades with support magic, but attacks with Flare once they are defeated.

100 100 100

Lift: LowSector

Ebonfire 23 141 Fireproof+3, Firebomb Fresh Meat Elemental Damage (%)

Comes in pair with a large airborne genic (also known as Baphomet). Said to be controlling the other, its defeat may be the key to victory.

25 200 100

IndustOne

FireGoo 33 560 280 Flame Blaster+3, Astra Ribbon+3 Power Boost Elemental Damage (%)

It's exactly the same thing as GooRuby, but with more HP and more powerful attacks.

Rec 150 100

IndustOne

FroGressor 24 Glacier+3, Glacier+2 Aphid Elemental Damage (%)

Panics as HP is reduced, increasing the odds it will use Confuse. And we all know Confuse is annoying, so you'd better kill it before it attacks. Gathering your AP for one turn is a good idea.

50 Rec 150

Frozen Road

GarPike 20 480 117 Iceproof+2, 100z Thrust (Ryu's skill) Elemental Damage (%)

Has an Ice Element weapon. Weakens enemies with parameter-draining attacks, then hits them with combo attacks.

50 Rec 150

Frozen Road, Old TradeSector

GarSniper 22 460 120 Ice Gear+2, 120z Blow Up! (Lin's skill) Elemental Damage (%)

Has an Ice Element weapon. Gathers AP for several turns, then launches a wide attack with Spread.

50 Rec 150

Frozen Road, Old TradeSector

Gigantis 38 476 Talisman+2, Hymnal+2 Ogre Slice (Ryu's skill) Elemental Damage (%)

Attacks with powerful combos using its brute force. Goes out of control if pushed too far. It casts Spiritcharge on itself and can attack twice in a row.

100 100 100

Old TradeSector, Lifeline

GooElement 10 252 It varies. --- Elemental Damage (%)

Elemental abilities, attack methods and items dropped vary according to the attack received. Easier when you check its Profile to know what item it'll drop. It can be a Buster Sword or a Victorious. (Also, it's not black, it's transparent. This game is too damn dark.)

100 100 100

Old Waste Shaft, Lift: LowSector

GooPlasma 17 280 81 Plasma Maser, Jolt (Nina's skill) Magic Boost Elemental Damage (%)

Quiet and rarely moves unless attacked, but will fight back if provoked. Susceptible to Fire attacks. Try getting an extra turn with Nina first and you'll be practically assured to kill it before it can even touch you.

200 100 Rec

CorpLab, PowerOne

GooPrism 20 252 It varies. --- Elemental Damage (%)

Elemental abilities, attack methods and items dropped vary according to the attack received. Easier when you check its Profile to know what item it'll drop. It can be a Strong Sword, any type of Maser or a Plasmaproof.

100 100 100

Lift to BioCorp, CorpLab, IndustTwo, Lifeline

GooRuby 17 280 81 Ruby Maser, Flare (Nina's skill) Power Boost Elemental Damage (%)

Quiet and rarely moves unless attacked, but will fight back if provoked. Susceptible to Ice attacks. Use the same technique as GooPlasma to kill it. :P

Rec 200 100

CorpLab, IndustOne

GooSapphire 17 280 81 Sapphire Maser, Frost (Nina's skill) Armor Boost Elemental Damage (%)

Quiet and rarely moves unless attacked, but will fight back if provoked. Susceptible to Electric attacks. Use the same technique as GooPlasma and GooRuby to kill it. :P

100 Rec 200

CorpLab, Frozen Road